SFWR ENG 3GB3, Term II 2014/15Assignments Midterm/Final info Tutorial material class material (presentations)
Monday, Thursday 9:30-10:20, Tuesday 10:30-11:20, all in JHE/A113
Dr. J. Carette, ITB-168 , ext 26869, email: carette at mcmaster dot ca.
Office hours: by appointment (or catch me after class).
Matthew Paine (firstname.lastname@example.org)
Required: Fundamentals of Game Design, 3rd Edition by Ernest Adams. The link is to the online version.
The calendar description for this year says: Design of time-evolution of/in three dimensional spaces. Dynamical systems (discrete and continuous). Physical and artificial systems. Design patterns of 4D modelling. This basically means the mathematical and physical foundations of moving three dimensional objects, and their implementation methods.
Many of the above topics will be covered implicitly through programming exercises which will require the implementation of parts of a game. In other words, a lot of the above will be done through problem-based learning rather than through straight lecturing.
The lectures will concentrate on ``Game Design'', as covered in the textbook. Some of the classes will use problem-based learning techniques. We will cover more of what the calendar description for next year will be: Game concepts. Creative and expressive play. Storytelling and narratives. User Interfaces for games. Gameplay. Core mechanics. Game Balancing. Software architecture of games. Level design. Genres. Physics Engines.
Students should understand: basic of rigid body mechanics (basic physics); basic software architecture; should know how to program.
Knowledge base for engineering
4. Competence in Specialized Engineering Knowledge - 1.2, 1.3, 1.4, 1.5
1. Recognizes and discusses applicable theory knowledge base - 1.1
2. Selects appropriate model and methods and identifies assumptions and constraints - 2.3
2. Presents instructions and information clearly and concisely as appropriate to the audience - 2.2
Use of engineering tools
2. The ability to use of modern/state of the art tools - 2.1
|1.1 Physics for Games||Cannot relate physical laws to game mechanics||Weak grasp of the connection||Understands the connection||Can use the connection in clever ways|
|1.2 architecture of game engines||Does not know the components that make up engines||Knows the components but does not understand what they do||Knows the secrets of most components||Thorough understands how game engines are constructed|
|1.3 Basic game concepts||Weak grasp on basic definitions||Can only recall basic definitions||Understand basic definitions||Thorough understanding|
|1.4 character design, narrative, challenges, level design||Weak grasp on basic definitions||Can only recall basic definitions||Understand basic definitions||Thorough understanding|
|1.5 user interfaces, core mechanices, balancing||Weak grasp on basic definitions||Can only recall basic definitions||Understand basic definitions||Thorough understanding|
|2.1 Use a framework to design a playable game||Barely able to create a world, no game||Can create a playable world, but it is not really a game||Can create a playable, interesting looking game||Game is creative, imaginative, fun|
|2.2 Present a focused aspect of ``game design''||Presentation in unintelligble||Presentation is understandable, but very shallow||Presents the required material, with good depth||Presents well, with interesting examples and class interaction|
|2.3 Analyze gameplay using appropriate terminology||Cannot related games and gameplay||Relation between games analysed and qualities of gameplay weak||Solid analysis of gameplay||Extremely well illustrated and thorough analysis|
|Assignments and in-class presentation(s)||50% = 5 x 10%|
You are expected to exhibit honesty and use ethical behaviour in all aspects of the learning process. Academic credentials you earn are rooted in principles of honesty and academic integrity.
Academic dishonesty is to knowingly act or fail to act in a way that results or could result in unearned academic credit or advantage. This behaviour can result in serious consequences, e.g. the grade of zero on an assignment, loss of credit with a notation on the transcript (notation reads: “Grade of F assigned for academic dishonesty”), and/or suspension or expulsion from the university.
It is your responsibility to understand what constitutes academic dishonesty. For information on the various types of academic dishonesty please refer to the Academic Integrity Policy [http://www.mcmaster.ca/academicintegrity].
The following illustrates only three forms of academic dishonesty:
Individual assignments have to be solved by one person only, any outside source, this includes asking other people, or using any books or information found on the web has to be documented. In complience with the senate regulations on academic integrity I remind you that: People who let other people copy are as guilty as the ones who copy. You are allowed to consult outside sources, meaning textbooks or the web, but any use of an outside source must be documented. Similarly, group assignments must be solved by members of that group only, and the above policies apply as well.
In the case the instructor or a TA has the impression that an assignment is copied, the instructor can ask the corresponding students to explain exactly how the assignment was prepared and take appropriate actions.
In this course we will be using Avenue. Students should be aware that, when they access the electronic components of this course, private information such as first and last names, user names for McMaster e-mail accounts, and program affiliation may become apparent to all other students in the same course. The available information is dependent on the technology used. Continuation in this course will be deemed consent to this disclosure. If you have any questions or concerns about such disclosure please discuss this with the course instructor.