Projects(Reverse Chronological)

Lighting Models in Unity

This project was completed for the course CAS 741: Development of Scientific Computing Software.

For this project I created documentation discussing and refining the problem domain of lighting models for graphics. From there I designed a WebGL executable to view the effects of changing different material parameters and the lighting model on the rendering of an object in a 3D environment.

The documentation for this can be found at my GitHub: Library of Lighting Models

The actual executable can be found here: Lighting Models