
This project was completed for the course CAS 741: Development of Scientific Computing Software.
For this project I created documentation discussing and refining the problem domain of lighting models for graphics. From there I designed a WebGL executable to view the effects of changing different material parameters and the lighting model on the rendering of an object in a 3D environment.
The documentation for this can be found at my GitHub: Library of Lighting Models
The actual executable can be found here: Lighting Models