Publications & Presentations

Refereed Journal Papers


Geneva M. Smith and Jacques Carette. 2022. What Lies Beneath—A Survey of Affective Theory Use in Computational Models of Emotion. IEEE Transactions on Affective Computing 13, 4 (Oct.–Dec. 2022), 1793–1812. https://doi.org/10.1109/TAFFC.2022.3197456

Geneva Smith and Jacques Carette. 2019. Design Foundations for Emotional Game Characters. Eludamos: Journal for Computer Game Culture 10, 1 (2019), 109–140. https://doi.org/10.7557/23.6175

Refereed Conference Papers


Geneva Smith, Robert J. Teather, Jordan Lass, Jacques Carette. 2015. Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays. In Proceedings of the 2015 IEEE Games Entertainment Media Conference (GEM 2015). October 14–16, 2015, Toronto, ON, Canada. IEEE, New York, NY, USA, 130–137 (8 pages). https://doi.org/10.1109/GEM.2015.7377209

Preprints


Geneva M. Smith and Jacques Carette. 2023. Start Your EMgine—A Methodology for Choosing Emotion Theories for Computational Models of Emotion. Revision submitted May 26, 2023 to Entertainment Computing. Available at https://doi.org/10.2139/ssrn.4327741

Panel Presentations


Geneva M. Smith. 2023. "Creating Believable Stories with NPCs". In Conversations with Games: Emergent Narratives and Gameplay Experience. Panel presented at the 2023 International Conference on Games and Narrative (ICGaN). May 15–19, 2023, Online.

Geneva Smith. 2019. "Towards Emotional Game Characters". In Melody Devries (Chair) Confronting Ecologies of Emotion: Design, Implementation, and the [Social] User Experience. Panel presented at the 20th Annual Convention of the Media Ecology Association (MEA). June 27–30, 2019, Toronto, ON, Canada.

Research Talks


Geneva M. Smith and Jacques Carette. 2023. "Building Test Cases for Video Game-Focused Computational Models of Emotion". Presented at the Interdisciplinary Design of Emotion Sensitive Agents (IDEA) International Workshop. May 30, 2023. Held in conjunction with the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), May 29–June 2, 2023, London, England. https://en.uit.no/project/idea/accepted_papers

Geneva Smith. 2017. "GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games". Presented at the 2017 IMMERSe Network Meeting. June 7–9, 2017, Ottawa, ON, Canada.

Geneva Smith. 2015. "Ordinary People: Integrating Emotional Reactions into Non-Player Characters in Computer Role Playing Games". Presented at the 2015 IMMERSe Network Meeting. November 26–27, 2015, Waterloo, ON, Canada.

Technical Talks


Geneva Smith. 2019. "Problems That You've Solved in Video Games: The Agent Assignment Problem". Presented in the LiCS Talk Series at McMaster University. July 19, 2019, Hamilton, ON, Canada.

Theses


Geneva M. Smith. 2023. Start Your EM(otion En)gine: Towards Computational Models of Emotion for Improving the Believability of Video Game Non-Player Characters. Ph.D. Thesis. Department of Computing and Software, McMaster University, Hamilton, ON, Canada. Advisor Dr. Jacques Carette. http://hdl.handle.net/11375/28699

Geneva M. Smith. 2017. GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games. Masters Thesis. Department of Computing and Software, McMaster University, Hamilton, ON, Canada. Advisor Dr. Jacques Carette. http://hdl.handle.net/11375/21369

Publications & Presentations

Refereed Journal Papers


Geneva M. Smith and Jacques Carette. 2022. What Lies Beneath—A Survey of Affective Theory Use in Computational Models of Emotion. IEEE Transactions on Affective Computing 13, 4 (Oct.–Dec. 2022), 1793–1812. https://doi.org/10.1109/TAFFC.2022.3197456

Geneva Smith and Jacques Carette. 2019. Design Foundations for Emotional Game Characters. Eludamos: Journal for Computer Game Culture 10, 1 (2019), 109–140. https://doi.org/10.7557/23.6175

Refereed Conference Papers


Geneva Smith, Robert J. Teather, Jordan Lass, Jacques Carette. 2015. Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays. In Proceedings of the 2015 IEEE Games Entertainment Media Conference (GEM 2015). October 14–16, 2015, Toronto, ON, Canada. IEEE, New York, NY, USA, 130–137 (8 pages). https://doi.org/10.1109/GEM.2015.7377209

Preprints


Geneva M. Smith and Jacques Carette. 2023. Start Your EMgine—A Methodology for Choosing Emotion Theories for Computational Models of Emotion. Revision submitted May 26, 2023 to Entertainment Computing. Available at https://doi.org/10.2139/ssrn.4327741

Panel Presentations


Geneva M. Smith. 2023. "Creating Believable Stories with NPCs". In Conversations with Games: Emergent Narratives and Gameplay Experience. Panel presented at the 2023 International Conference on Games and Narrative (ICGaN). May 15–19, 2023, Online.

Geneva Smith. 2019. "Towards Emotional Game Characters". In Melody Devries (Chair) Confronting Ecologies of Emotion: Design, Implementation, and the [Social] User Experience. Panel presented at the 20th Annual Convention of the Media Ecology Association (MEA). June 27–30, 2019, Toronto, ON, Canada.

Research Talks


Geneva M. Smith and Jacques Carette. 2023. "Building Test Cases for Video Game-Focused Computational Models of Emotion". Presented at the Interdisciplinary Design of Emotion Sensitive Agents (IDEA) International Workshop. May 30, 2023. Held in conjunction with the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), May 29–June 2, 2023, London, England. https://en.uit.no/project/idea/accepted_papers

Geneva Smith. 2017. "GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games". Presented at the 2017 IMMERSe Network Meeting. June 7–9, 2017, Ottawa, ON, Canada.

Geneva Smith. 2015. "Ordinary People: Integrating Emotional Reactions into Non-Player Characters in Computer Role Playing Games". Presented at the 2015 IMMERSe Network Meeting. November 26–27, 2015, Waterloo, ON, Canada.

Technical Talks


Geneva Smith. 2019. "Problems That You've Solved in Video Games: The Agent Assignment Problem". Presented in the LiCS Talk Series at McMaster University. July 19, 2019, Hamilton, ON, Canada.

Theses


Geneva M. Smith. 2023. Start Your EM(otion En)gine: Towards Computational Models of Emotion for Improving the Believability of Video Game Non-Player Characters. Ph.D. Thesis. Department of Computing and Software, McMaster University, Hamilton, ON, Canada. Advisor Dr. Jacques Carette. http://hdl.handle.net/11375/28699

Geneva M. Smith. 2017. GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games. Masters Thesis. Department of Computing and Software, McMaster University, Hamilton, ON, Canada. Advisor Dr. Jacques Carette. http://hdl.handle.net/11375/21369